Answers to your questions about the exhibition "Back in 1410"

How does the exhibition work? What data is collected – and why? Here you will find all the important information about the background, aims and processes of ‘Back in 1410’. Find out more about media skills, data protection and how you can practise using digital media in a fun way in the exhibition.

Back in 1410 is a digital, real-life exhibition on media skills. Children are trained in interacting with digital media and learn how they are designed and to use them critically . Topics include dealing with smartphones, the Internet, online games and social media, etc.

Back in 1410 is an exhibition by Graz Children’s Museum FRida & freD and the Young Museum in Frankfurt. The conceptual planning of the exhibition was accompanied scientifically and from a media education perspective by Lukas Wagner. He is a media educator and psychotherapist in Graz and has worked with educational establishments, social service facilities as well as companies for many years on questions of digitalisation and the teaching of media skills to children, teenagers and adults. His work addresses the key question of “How can interaction with digital media work well?” Lukas Wagner has written several books on this topic and was involved in the conceptual planning of the exhibition right from the outset. His focus is on teaching children how to use media critically and to protect children while they use digital media.
More information on Lukas Wagner is available at www.lukas-wagner.at

Mehr Informationen zu Lukas Wagner: www.lukas-wagner.at

The GDPR (General Data Protection Regulation) is a regulation of the EU that has governed the protection of EU citizens’ personal data since 2018. It deals with the protection of privacy and personal data. The processing of data must have a legal basis and be clear and transparent. Data may only be collected for a defined, clear and legitimate purpose. Only the most necessary data are to be collected. Data may only be retained for as long as necessary, and data must be processed securely. People can request the deletion of their data and reject the processing of their data.

The Children’s Museum has been an important extracurricular place of learning for more than 20 years. In highly challenging times with regard to media, we see it as our duty to train children’s media skills in the protected space of an exhibition visit.

  1. Ts and Cs / data privacy
  2. Advertising / spam
  3. Self-efficacy / cooperation
  4. Being an influencer
  5. Social communication
  6. Information source / fake news
  7. Self-portrayal
  8. Programming
  9. In-app purchases

Against the backdrop of the Middle Ages, children and adults engage in role play and immerse themselves in a digital–analogue game adventure, recognise the potential of analogue and digital communication techniques, enjoy doing analogue activities with their hands, whilst also being active users/creators of digital media and acquiring media skills.

The children enter a medieval town and find themselves immediately involved in a medieval computer game. Right at the start (individual visitors at the till, group visitors at the start of the guided tour), children will receive a game card. This game card has their personal code (= QR code plus sequence of numbers). With this game card, they can log into terminals in the exhibition.

haben sowohl Freude am analogen Tun mit ihren Händen, sind aber auch aktive Nutzer*innen/Gestalter*innen digitaler Medien und erlangen so Medienkompetenz.

Die Kinder betreten eine mittelalterliche Stadt und sind sofort in einem mittelalterlichen Computerspiel. Gleich zu Beginn (Individual-Publikum an der Kassa, Gruppen-Besucher*innen zu Beginn der Wegbegleitung) erhalten sie eine Spielkarte. Auf dieser Spielkarte befindet sich ihr persönlicher Code (= QR-Code plus Ziffernfolge). Mit dieser Spielkarte können sie sich bei Terminals in der Ausstellung einloggen.

The QR code has the key that activates the multimedia stations. The following personal data are recorded in the game:

  • FIRST NAME: When the child logs in for the first time, they enter their first name but they can also enter a fictitious in-game name instead.
  • AGE: The child will be asked their age (not their date of birth). That is important so that we can differentiate between whether the player is a child or an adult because adults can also participate in the game.
  • PHOTOS and VIDEOS: In several areas of the exhibition, children can take photos and videos of themselves. That is important to show children the effects of publishing personal information in the protected area of their exhibition; that is why these photos and videos are visible in the exhibition.
  • LOCATION: If a child has logged in at a section of the exhibition, the length of time they spend there will be recorded. This is a location query relating only to the 350 m² of exhibition space.

Only in this way is it possible to offer the children an ideal exhibition experience. Only in this way can the children make full use of the learning options offered and acquire media skills.

Processing the children’s personal information is necessary as the exhibition aims to illustrate to the children in a practice-oriented manner the consequences of giving other people and organisations their personal information. Without this information, it would not be possible to hold the exhibition because it is essential for teaching children about media skills.

The interest in promoting media skills outweighs the associated disclosure of personal information that is unavoidable in the context of the exhibition. At all times, data processing happens in a clearly defined and protected framework.

The goal of the research project is to understand the children’s media world and their behaviour. Only in this way can children be protected better and their families supported in their interaction with media.

Only anonymised data of the children will be provided to the research team. Anonymised means that the names of the children are not visible to the research team. If the children have taken photos or videos, these cannot be seen. The anonymisation thus ensures that no conclusions can be drawn regarding the identity of the children.

Personal information is available for 2 months for educational follow-up and will then be anonymised.

After visiting the exhibition, the children can find out on a website how long they were in the exhibition, how many exhibition areas they visited and which badges they collected. They can download their photos and videos or delete them. The children also see which route they took inside the exhibition.

Yes, a child can visit the exhibition without disclosing their personal information. In this case, however, the visit is only possible with restrictions and the full educational purpose and learning experience cannot be guaranteed. In this case, each child will receive an individual code that makes it possible to use the game without personal information being processed or saved. In this mode, there is no possibility to create photos or videos. The child also does not receive any feedback on their personal media skills.

You may revoke your consent at any time. If consent is revoked, the processing of your child’s personal information will cease immediately. Revoking your consent does not affect the legality of the data processing that took place up until that point.
The revocation can be sent by e-mail to widerruf@fridaundfred.at, indicating the personal code of the child that is on their game card.

Without the code, it would be impossible to find the child’s data in the mass of data. Other children might have the same name, or the child might have entered fictitious game data that they can no longer remember. The data will be anonymised later (see above).

Further details on the data processing by KIMUS Kindermuseum Graz GmbH can be found in the data privacy declaration at https://fridaundfred.at/en/data-protection-statement/

That is the official corporate name of Graz Children’s Museum. FRida & freD is the marketing name, i.e., the name by which it is known to the public. For all official documents, the name of the limited company (GmbH) has to be used, i.e., KIMUS Kindermuseum Graz GmbH.

No other personal data such as fingerprints, biometric data, iris scan data, location queries when logging in after visiting the exhibition or the like will be recorded.

No, absolutely not.

In Austria, children can consent to data processing by services of the information society (e.g., social media) once they turn 14. Children under the age of 14 require consent from their parents/guardians.